All cities receive a new internal building – Guildhall (Village) once they are established. New Features (Game Modes)a) Crazy-Expansion Penalty and City upgrade: Crazy-Expansion Penalty is a yield penalty that increases with the total number of cities you own, and can be mitigated when Guildhall and city population reach specific level. Let’s build a great empire with GoldenAge - Brave New World and have One More Turn!! You will have a whole new experience when you play with this mod.
BRAVE NEW WORLD CIV 5 BEST LEADERS MOD
Overall, this mod acts like an expansion patch like Rise & Fall and Gathering Storm. Moreover, all civilizations and leaders have been reworked to highlight the characteristics of each civilization. A lot of new mechanics and rules have been added. This is accomplished by breaking the traditional way of gameplay. The last aim of GoldenAge is to make the game more interesting. I am pretty sure that you will love the new urban planning system. You will also receive huge production bonus when you put mines or lumber mills together. For example, same districts from different cities (make a triangle or rhombus) will give you huge district adjacency bonus. You will get super huge bonus when you place the same type of elements together. GoldenAge also emphasizes the fun of urban planning. Now you will find that ‘population is everything’.
The most important goal of this mod is to let you pay your attention back to the development of city population by encouraging Tall play. Crazy expansion of new cities (Wide play) with very few citizens is believed as the best strategy to win deity difficulty. Brave New World doesn’t just adorn Civilization V with shiny baubles, it also fixes someunderlying problems in order to rebalance the game.IntroductionIn Vanilla, city with large population is meaningless. Too often expansions only serve to squeeze any last dregs of revenue from a game. At this point you can either apologise or, like the British Museum with the Elgin Marbles, tell them to suck it up. If you took artefacts from another civilisation’s territory they may order you to stop stealing their cultural heritage. You can send archaeologists to dig up ancient ruins and send any treasures found to your empire, where they provide a bonus to your culture and tourism. It seems like a fairly arbitrary mechanic, but nonetheless it succeeds in nerfing ICS and incentivising the player to build fewer, better-developed cities.Īnother new feature is archaeology, which provides some reference to the imperial era. In addition to the previous penalties, each city now also provides a flat penalty to your research. However, this problem has largely been solved in the latest expansion, Brave New World. The previous expansion introduced religion and espionage, but in doing so provided even more incentive to spam cities. Dozens of shitty, generic, low population cities dotted every piece of land in every game. Because the major penalties that came with each new city could be so easily overcome or ignored, the best tactic was to just keep building cities until the map was full. The biggest problem, however, was Infinite City Sprawl, or ICS. For instance, there was no religion, no real simulation of or reference to imperialism, and no espionage. For a game that was meant to simulate the rise and fall of the world’s greatest civilisations, it left a whole lot of stuff out. When Civilization V first came out in 2010, it was pretty terrible.